Posts Tagged ‘Trash’

Dominion: Intrigue Card Game Review

Thursday, July 29th, 2010

The concern of Dominion is about to get way darker and more sinister in Dominion: Intrigue, the first standalone treatment for the hit card game that took the concern by storm. Mingle with shady conspirators, torturers and swindlers. Meet your contacts in the secret chamber or the shanty town. Make sure everyone knows who’s in charge around here. As they say, pleasant guys finish last. And the race for Dominion is about to get really dirty!

Dominion: Intrigue is a standalone treatment for the award-winning Dominion card game that shook the gaming concern in 2008. existence a standalone expansion, it can be played together with the base game, but it can also be played meet as substantially on its own. This review focuses on the Dominion: Intrigue expansion. If you want to know more about how the base game is played, please feature our Dominion review.

As the name implies, the theme in Dominion: Intrigue is all about underhanded dealings and mysterious agents using covert tactics to help you achieve control. A large number of the cards in this set support that theme, actively tampering with your opponents’ hands and decks, and forcing them to trash valuable cards. A new card type is also introduced: cards that act as both conclusion cards as substantially as either treasure or action cards.

There are a number of dangerous-sounding cards in the set, with names like swindler, minion, destroyer and torturer. They also hit dangerous abilities to match. The destroyer is healthy to force opponents to trash an pricey card and replace it with something cheaper. For the same cost as a Silver, the gouger lets you swap a card from opponents’ decks with another card of your choosing, in addition to providing you with 2 coins. The Torturer forces opponents to either discard 2 cards or entertainer a curse card, in addition to letting you entertainer 3 cards! These action-attack cards are meet a few examples of the cards that will make life really difficult for your opponents. Some people hit complained that Dominion is like a game of solitaire where you meet focus on your own deck. Well, it’s evident that there’s going to be a whole lot more interaction in this expansion!

There is also a new type of card that was introduced in this expansion, or more accurately a new combination of card types. There are now cards that are a combination of a conclusion card and either an action or treasure card. Previously, players were hesitant (with good reason) to buy conclusion cards early, as drawing too many of them would stingy you wouldn’t be healthy to endeavor or buy anything. These new cards solve that problem. The enthusiastic Hall gives you an player card and action in addition to a conclusion point, patch the quarters gives you 2 coins and 2 conclusion points. These cards are a bit more pricey than comparable cards, but that’s the price you hit to pay for flexibility!

There are plenty of another interesting cards in the set, including the Duke who is designer more conclusion points the more Duchies you have. There is also the Coppersmith that doubles the value of coppers, and the Bridge that makes every card cost 1 less. There is also the desire substantially that rewards you if you can correctly guess the top card of your deck, and the Masquerade card that makes players give cards to each other. Plenty of fun to go around!

It is enthusiastic to see Dominion grow with expansions like this, adding new themes and mechanics to an already-strong set game. The theme intent is really nice, allowing players to roleplay their hunt for dominion, whether it be via open war or through subterfuge and stealth. There are also more thematic expansions reaching our way; as of mid-2010, the Seaside and Alchemy expansions are available, and the successfulness treatment is meet ammo the corner.

Being a standalone treatment set with so many new game-changing cards, Dominion: Intrigue is awesome for both beginners and experienced players alike. You don’t need the base game to endeavor it, but mixing the cards here with the set cards gives you so many more game variations and opens up very interesting strategies. And last but by no means least, this treatment allows up to 6 players to endeavor the game!

Complexity:  2.5/5.0  
Playing Time:  30 to 45 minutes
Number of Players:  2 to 6 players

You can feature more about Dominion: Intrigue at http://www.ageofboards.com/dominion-intrigue.html